A modern real-time rendering and gameplay framework focused on performance, modularity, and developer experience.
Built with modern rendering and engine architecture in mind.
Vulkan/OpenGL backend with PBR pipeline, HDR rendering, shadow mapping, and post-processing.
Data-oriented ECS architecture optimized for scalability and high-performance gameplay systems.
Multithreaded job system and efficient memory management designed for modern hardware.
Improved render graph architecture and reduced frame overhead.
May 2026Added parallel system execution and dependency handling.
April 2026Added support for textures, meshes, and material conversion.
March 2026