Active Development

Next Generation Game Engine

A modern real-time rendering and gameplay framework focused on performance, modularity, and developer experience.

Core Features

Built with modern rendering and engine architecture in mind.

Modern Renderer

Vulkan/OpenGL backend with PBR pipeline, HDR rendering, shadow mapping, and post-processing.

Entity Component System

Data-oriented ECS architecture optimized for scalability and high-performance gameplay systems.

High Performance

Multithreaded job system and efficient memory management designed for modern hardware.

Development Progress

Rendering System
Physics Integration
Editor Tools

Current Focus

  • Vulkan renderer optimization
  • Asset pipeline improvements
  • Scene serialization system
  • Visual editor integration

Development Log

Renderer Refactor Completed

Improved render graph architecture and reduced frame overhead.

May 2026
New ECS Scheduler

Added parallel system execution and dependency handling.

April 2026
Asset Import Pipeline

Added support for textures, meshes, and material conversion.

March 2026